Yearly Archives: 2008

Happiness Engines

If games are so good at motivating people, then why not make real life more like a game? Games are, after all, happiness engines. They have rules you can understand, opportunities for collaboration and feedback, and best of all, it’s actually possible to win. For most humans, this is not… More

Will Tomorrow’s World Still Need Designers?

At Davos this year, four luminaries in the world of design were asked to predict what the future of design will be. The themes that arose from this discussion seemed to coalesce into two distinct categories that I’d venture to call ‘internal’ and ‘external.’ On the one hand, the speakers… More

Whose Country?

Now that the desert desperation and motiveless malignity of No Country for Old Men has been showered with awards from the Director’s Guild and the Screen Actor’s Guild, it’s worth mulling over what the film, apart from its skillful acting and directorial panache, is actually about. [SPOILER ALERT: If you… More

Believing Fiction

When I read that the Dean of West Point made a special trip to the set of 24 to beg the writers there to change the way they depict torture, I wasn’t the least bit surprised. Of course his students were swayed by the show’s hair-raising depictions of Jack Bauer,… More